Rules, Tri-County U9 MD Tournament, 2023-2024, U9-MD (Brampton Hockey Inc.)

This Tournament is part of the 2023-2024 season, which is not set as the current season.
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U9MD Tri County Tournaments

Rules and Regulations

 

 

This is an OMHA sanctioned tournament and all OMHA and Hockey Canada rules of play will apply unless otherwise noted.  All suspensions will be served immediately starting with the next tournament game.  This is in accordance with the OMHA Manual of Operations.

 

 

Games will be paperless and upon registration teams will be provided with GameSheet Inc log in information that will allow them to retrieve game sheets. iPads cannot be removed from the Tournament Office, so ALL staff members must make sure to stop by the tournament office 30 minutes prior to EACH game in order to sign off on the iPad for your respective game.

 

Teams are required to bring their own lock for the dressing room doors

It is the responsibility of the team to leave the

change room in a clean and respectable manner

 

Only arena personnel, referees, convenors and timekeepers

will be permitted behind the timekeeper bench

 

Visiting teams (as per the schedule) will wear dark sweaters. Home teams (as per the schedule) will wear white sweaters.

 

All players are required to wear BNQ approved neck guards.  OMHA affiliated teams must wear approved mouth guards and goalies must wear a goalie throat protector.  Non OMHA teams must follow the requirements of their governing body.  ALL PLAYERS MUST LEAVE THEIR HELMETS ON UNTIL THEY LEAVE THE ICE.

 

Each team must be prepared to play up to 15 minutes prior to the scheduled game times with the exception of the Finals. Please vacate the change room as soon as possible after your game. Your consideration for the next team is greatly appreciated.

 

Playing time will be stop time - Games may be curfewed to keep on schedule

 

                           Round Robin & Semis           Finals

                        10-10-10                               10-10-15

 

 

All referee’s decisions are final and all decisions of the tournament committee are final.  No protests will be heard or considered.

 

The two (2) minute warm-up will begin as soon as the referees get on the ice.  After the handshake the game will begin IMMEDIATELY.  If one team is not lined up and ready to go, the officials, at their discretion may issue a 2-minute bench minor for delay of game.

 

All games are stop time. If the goal spread is 5 goals or more (e.g. 6 – 0) at any point of the 3rd period, running time will commence until the goal spread is 3 goals (e.g. 6 – 3).

 

There will be no overtime in round robin play. After the completion of the round robin or qualifying round, teams will be ranked based on the number of teams in their respective division.

 

Points are awarded as follows: 2 points for a win, 1 point for a tie, 0 points for a loss.

 

Foul language will not be tolerated.  Referees have been instructed to issue gross misconducts to players and coaching staff for abusive language.  This may result in ejection from the game AND the remainder of the tournament.

 

 

ROUND ROBIN TIE BREAKERS

 

Division standings will be determined by two points for a win and one for a tie; in the case of a tie between two teams in group standings or wildcard position the higher position will be determined as follows:

 

Two Teams Tied:

 

1.0

The winner of the round robin game or qualifying round between the two tied teams gains the higher position.

 

1.1

 

The team with the most wins in the round robin or qualifying round gains the higher position

 

1.2

If the two teams are still tied after 1.1 has been applied, then the team with the best goal differential gains the higher position. The goal differential of a team is to be determined in the following manner:

Total number of goals for divided by the total number of goals for plus total number of goals against.

NOTE: All round robin games or qualifying round games are included.

Example: For = 10 goals

Against = 4 goals

Goal Differential10

10+4 = .714

 

NOTE: The higher goal differential value gains the higher position.

 

1.3

If the two teams are still tied after 1.2 has been applied, the team with the least number of penalty minutes throughout all of the round robin games or qualifying round gains the higher position.

 

1.4

If the two teams are still tied after 1.3 has been applied, then the team which scored the first goal in the game between the tied teams gains the higher position.

 

1.5

If the two teams are still tied after 1.4 has been applied, a single coin toss will determine which team gains the higher position.

 

 

Three or More Teams Tied:

 

Note:    When three or more teams are tied, the three or more team’s tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd etc seed.  If any step in the tiebreaker only seeds one team, that team assumes that position.  The three-team or more tie breaker will continue to determine the seeding of the remaining teams.  At no time will teams using this formula go back to the two-team tiebreaker.

 

2.0

If three teams or more are tied, the point record established among the tied teams only[using only the results of games played amongst the tied teams] will be used as the first tie breaking formula in deciding which team(s) shall advance.

 

The team with the most wins (among the tied teams) would gain the highest position.

 

2.1

If the teams are still tied after 2.0 has been applied, then the team with the best goal differential, including the games that were excluded in 2.0, gains the highest position.The goal differential of a team is to be determined in the following manner:

 

Total number of goals for divided by the total number of goals for plus total number of goals against.

 

NOTE: All round robin games or qualifying games are included.

 

Example: For = 10 goals

Against = 4 goals

Goal Differential 10

10+4 = .714

 

NOTE: The higher goal differential value gains the higher position.

 

The exercise of 2.1 establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, then 2.2 is applied. They do not go back to the “Two Team Tiebreaker”.

 

2.2

If the teams are still tied after 2.1 has been applied, the team with the least number of penalty minutes throughout all the round robin games will gain the higher standing.

 

2.3

If teams are still tied after 2.2 has been applied, a coin toss shall determine the higher standing. In a 3-team coin toss, the odd team gains the higher position and another coin toss will be held to determine the standing of the other two teams.

 

 

 

SEMI FINAL & CHAMPIONSHIP GAME TIE BREAKERS

 

If tied at the end of regulation play, one 5-minute (stopped time) 5-on-5, sudden victory period will be played.  Teams will not change ends.

 

If tied at the end of the overtime, a shootout will decide the winner. Each team will designate 3 shooters. Players who are serving penalties at the end of the overtime period may not participate in shootouts except as noted below.  Each team will have three shots with the winner being decided by the most goals.  Players from both teams will take their penalty shots alternately with the teams defending the goal in which they defended in the 3rd period. A coin toss will determine which team will shoot first with the winner of the coin toss selecting their choice of order. The home team will select heads or tails.  Goalies may be replaced between shots.

 

If the game remains tied the shootout will continue, one shooter, alternating, sudden victory provided each team has had an equal number of shots. Shooters will be selected from the players who have not taken shots before. All players are eligible to participate in the shootout unless they are serving a ten-minute misconduct or have been ejected from the game for any reason.

 

 

Advancement Criteria – Round Robin Play or Qualifying Rounds –

4 Team Division:

Teams will play a round robin series and then be seeded based on the tie breaker formula.

4th game will be a cross over between the pools, based on standings after 1st 3 games.

A1 vs B1, A2 vs B2, A3 vs B3, A4 vs B4.

Top 2 teams from each pool advances to Semi-Finals.

The winners of the Semi Finals will proceed to the Championship game. The tie breaker formula will be applied, using Qualifying games only, to determine the home position in the Championship game.

 

5, 6 and 8 Team Divisions:

The 5-team division will play each team once in the qualifying round (4 games)

Top 2 teams from each pool advances to Semi-Finals. The winners of the Semi Finals will proceed to the Championship game. The tie breaker formula will be applied, using Qualifying games only, to determine the home position in the Championship game.